Luoshuang's GPULightmass

Hi guys!
Ive trying to find a way out from this issue. No matter what I try - nothing work.
I try to bake a directional light as a static light and this issue comes out. No matter what settings i’ve been used for directional light like source angle or softsource radius - nothing help. This bad gradient issue goes every time with a cage like meshes or meshes that have been crossed. The only way out is use the stationary direction light but in that way static shadows are become like a moveable - and build in realtime so it acts in performance.
Also I’ve noticed that stationary objects do not cast shadows at all in stativ or stationary directional light.
I’am using UE 5.3.1 LGPULM. The lightmap resolution is very high and has a good quality. And the Lightmass Settings is 64/32.
Any help will be appreciated! Many thanks in advance!