@**smbv1 **have you scaled the lightmaps resolutions in the detail panel by any chance? That caused the same error for me. I solved is by scaling the lightmap resolution in the geometry editor… Then everything works fine.
It has become my default light baker already. I can’t and don’t want to go back to the Unreal CPU lightmaps. The quality is way better and on top of that you get speed.
So I hope Epic is reading this. Especially if they want to make something out of Unreal Studio. Which works fine but would be incredible if the this is implemented.
For guys like me, Studio is a great step but not even remotely as important as this Light baker…
I didn’t want to go there by maybe we should all beg?