Luoshuang's GPULightmass

Try further increasing TDR to something like 300, 400 etc.

It looks like unassigned swarm agent is a swarm bug rather than related to GPULightmass; Selective lightmap baking is something I want to support, but not very soon.

IES support wont come in the near future since I’m still working on the core sampling algorithm.

Since direct lighting is still calculated on CPU, they will be affected by legacy Lightmass settings. That’s the reason why I suggest higher settings to avoid issues unrelated to GPULightmass.
Currently no setting parameters are exposed in inis.