Lumen; Left - runtime mesh, right - static mesh
only skylight with captured scene *same with cubemap
shadow is not generated inside runtime mesh(
*using runtime mesh component
Maybe I need to convert runtime mesh into static mesh, but I found no way to do it at runtime.
Everything in my application is imported in runtime( So it’s life or death question for me
Seems like the problem could be solved. “Voxel” and “Procedural planet” plugins are probably building distance field at runtime. “RMC5 pro” plugin has “build distance field runtime” functionality. Though I have not tried it yet.
It is a solveable problem, and I imagine a thing on the roadmap. But it seems like there’s a lot on the roadmap for Lumen, with “this needs priority!” being said a lot; eg things like water and terrain aren’t even supported yet. So I can’t hazard a guess as to when we’d see runtime meshes other than “at some point in the future”.
Unfortunately RMC5 pro is not available now( Developer has disappeared
Only non pro version without “build distance field runtime” is available, so it will not work with Lumen.