Hello! I’m working to create a UE 5.0 project template and I enabled Support Hardware Ray Tracing and Use Hardware Ray Tracing When Available in the Project settings. I can see that the quality of reflections has increased, but when I go back to my scene after compiling the shaders I’m not getting proper lighting on my meshes. Please see the image below:
The Lumen scene overview is showing everything as it should look, so I’m confused as to why the materials are blacking out?
Here’s an image of my project settings as well:
I’ve been using Lumen for a while now with now issues so I’m not sure where this is coming from? I feel like it’s something related to the Lumen reflections as the materials that are more rough are not having the same issue.
Thanks in advace and I appreciate any thoughts.
Here are my laptop specs:
Intel(R) Core™ i7-9750H CPU @ 2.60GHz 2.59 GHz
RAM|32.0 GB (31.8 GB usable)
Nvidia 2080 Max-Q with Nvidia Studio Driver v535.98