LUMEN, why inside a closed room I can even see lighting instead that darkness?

I had a similar problem and it turned out my floor was too large (it was a huge rescaled cube) and wasn’t being added to the global distance field, so there was a huge hole in the ground where light was coming in.

You should also ensure that if you are using exponential height fog, that you have enabled volumetric fog, as fog cannot be shadowed unless it is volumetric.

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