Hey, so in the examples I’ve seen from Epic, lumen is very clearly bouncing light off surfaces and producing some nice global illumination.
But I’m having trouble replicating this in my own scene.
I’ve gone through the documentation and set it up, but it’s hardly visible.
E.G, here’s a emissive object near a surface:
No signs of any light bouncing off.
However, if I move closer and put the surface at a more extreme angle:
You can see som light bouncing of the nearby surface, so it is indeed working, however it’s so weak and subtle it might as well not be there.
Any ideas of how I can make it more pronounced?