- I already tried turning the lights to Static and baking it: nothing.
- The effect is much worse in the CineCameraActor (and in gameplay, but that’s a lot less relevant).
The set-up:
- Light from SunSky
- Dialed down the directional light to 1 lux.
- Mobility is all set to stationary
- Does not matter if it’s day or night
- Turning it off helps a lot, but the effect is still there
- Switching it to just a directional light also helps, but the effect is still present
- PPV
- Standard bloom, intensity 1.0
- Exposure manual, compensation 10.0
- Lens flares
- Played around with some camera settings
- Playing around with all the other settings do not help
- Turning it of kinda makes it worse/more pronounced, maybe because it gets brighter
- Volumetric cloud
- Everything except for the layer heights are default
- Exponential height fog
- Volumetric fog is turned on
- Static meshes
- Generate lightmap UVs is turned on
- The texture UVs do overlap, and they cannot be edited
- All the meshes were exported directly from a non-UE game from 2011, absolutely no modifications were made and no modifications can be made (because it’s a lot)
- Some materials are emissive.
- Other scene lights
- Almost all are either stationary rect or spot lights. Changed nothing except for the size/angles and the intensity (~1 to 8 lux).