I wanted to use the AO input in the material shader node but when I plugged something into it, nothing shows up.
I googled that I had to untick the “allow static lighting” in editor preferences, for AO to work with Lumen.
However, once I did that and restarted the editor. The scene looks completely different. I don’t see any light bouncing anymore. The models are only lit up exactly where the spotlight hits, no lightbounces onto the walls etc so the entire scene looks way darker and contrasting then before.
Am I doing it wrong? All I want is Lumen, light bounces and shaders to have the AO input usable for custom AO on models via textures.
It seemed to work for him? With his method the AO won’t show up in direct light but I couldn’t manage to replicate it. Ticking off the allow static light kind of broke the lumen look or at least the light bounces.
I’m curious if you know what he did or if I maybe misinterpreted what he did.
In any case, your solution seems like it will do the job for me pretty well so i’m very appreciative of that
I just tried turning the option off in a project, and everything looks a bit blown out ( like the skylight in a little high ), and the AO still doesn’t work