I’ve upgraded my project from 5.3 to 5.4.1 and started to notice a shadow flickering effect.
Here’s an example - https://www.youtube.com/watch?v=LPKktlk0Fyw
The flickering appears when either the distance from camera is too far and the attenuation radius of the light is too small. In this example the light needs a small attenuation radius (to improve performance) but may be visible from a long distance.
I’ve tinkered with all of the shadow settings that I can see but none seem to affect it. Any ideas what the cause is?
Some more notes that might be relevant
- The project is using both Lumen and Nanite.
- When I tried to replicate the issue in an empty level the shadows just disappear at the distance the flickering starts - I’d be happy with a solution that behaves like this, I really want the flickering to stop