Lumen Scene Visualization shows Lumen to be broken

Recently created this project and noticed the lighting felt off. Checked one of my other projects and it’s not doing anything like this. Double checked project settings everything appears to be right, nanite is on.

Video

it’s not broken. there’s just no light in the scene. emissives, especially small ones, are not generally supported since they are hard to pick up by lumen. use analytical lights. aka point, spot or area lamps to create those small lights.

They are point lights! The light object is emissive though.

EDIT: I resolved it, a simple mistake on my part. My light blueprints had the light source in a spot where a static mesh was interfering with Lumen. Its odd the lights were still casting shadows and everything but weren’t interacting with Lumen. Apologies thanks for the help though