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Lumen refraction + screen space reflections (Basically, glass :P)

Hello, am a new user and just decided to start with UE5EA!

As now, Ray Traced method is deprecated and Lumen is in charge of duty, I wonder if you have issues with missing/inconsistent reflections on the glass. Also haven’t ever tried it in 4.x…

Then I come up with the idea of blending chrome and glass. But the blended material doesn’t show refractions. Any help is welcome…

Also why does Refraction renders correct with 0.66 instead of 1.5?