Lumen Reflections vs Path Traced Reflections on Foliage

Hello guys,

I have tried looking everywhere for the solution to this issue, but had no luck.

How come my lumen reflections are so much darker than normal when using UDS (Ultra Dynamic Sky)?

I have tried:

  • Turn on Hit Lighting for Reflections in the PPV
  • Increase Lumen quality across the board

I am using a quixel nanite foliage asset that has been PCG scattered.

If I add a directional light in addition to UDS, the ground is illuminated and it works.

If I use path tracing, it is also perfect.

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Thank you in advance!