Lumen reflections of materials does not working properly

trying to make reflections in a translucent mirror. But no matter what I do in roaster mode, I can’t do it. The materials that have at least one hint of reflection do not appear in the glass. I even turned on planar, but it has the same picture. Ray tracing helps, but I’m making a game, not a scene, so I need to do it in roaster mode. Materials appear, but at a very specific angle and very close distance. If you put a ball with this material in front of the glass, it also disappears. Is there any idea how to fix it?

There is result with Ray tracing

Sorry I am not following you? Are things not showing up from off-screen? Perhaps try to disable Screen Traces in the PPV under Lumen Reflections.