Lumen Reflections in Transluscent material for VR. Left eye only.

Hi, I’m trying reflections in material using Lumen in VR. Everything works fine with the Opaque material, but once I change it to Transluscent, I lose the reflection in the right eye. If I set the Transluscent material to double-sided, I get highlights in the right eye, but they are wrong.

Does anyone know what to do with it? I tried making an opaque material using Lerp ScreenColor (as I could in Unity) to make the opaque material “fake” transparent, but it gives an error - the ScreenColor function is only for Transluscent mode…

I’m using Instanced Stereo. If it is off, the reflection is fine for both eyes, but I’m losing FPS and VR is uncomfortable.

Meta Quest 3, Link to Win 11, RTX 3070

Thank you

It seems that the problem is in the settings Engine- Rendering- Lumen- High Quality Transluscency Reflections. When OFF, I have reflections in both eyes. But with no quality.