Lumen reflection only shows screen space reflections

Hi!

I am currently working on a scene with lumen reflections. The problem is that the reflections in the mirror are only screen space reflections.

First image looking from the side.

Second image looking straight into the mirror.

These are my postprocess volume settings.

These are my lumen project settings. I also enabled “Support global clip plane” because I wanted to try out planar reflections, but they yield the same problem.

I tried out this tutorial:

But i can’t find the cmd option: “r.Lumen.DiffuseIndirect.MaxMeshSDFTraceDistance” .

Did they change the name?

I hope someone can help me, I can’t find the issue.

Thanks for the help,

kind regards

2 Likes

I think i just found the solution. Apparently it seems you need Lumen enabled for global illumination in order to be allowed to enable Lumen in reflections… otehrwise it defaults to screenspace when you set reflections alone to lumen… At least this is the case in 5.1