Lumen Reflection Glitch

Hi there,
I noticed a problem with lumen reflection and was wondering if there is a simple way to fix this. If you have a floating object above a reflective floor there seems to be a secondary reflection of the object, but only if it is in front of a wall.

I attached two images (Lit and Reflections view) made in a blank project with the standard settings. The red circled white reflection is what im referring to.

If anyone has a solution for this please let me know.

Cheers


This is caused by screen tracing, and the discontinuities between the ray traced and screen traced part of the image.

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Thank you for the reply!
Is there a way to fix this problem or do we have to deal with it for the moment

You could turn off screen tracing, or alter the materials in some way to make the discontinuities less obvious