As the title says, it looks like FoliageTypes with Evaluate WPO enabled gets completely ignored by Lumen in 5.7. I can only hope this is a bug that gets fixed sooner than later.
We all know PCG is the focus of Epic, but until you can go in and manually edit to gain full control over the individually spawned assets it’s not going to be viable for many projects.
And before anyone tells me to just use Nanite Foliage instead of WPO; experimental features can’t take precedent in a production environment. It’s very clear that this tech is nowhere near ready.
