I’ve noticed something curious with a realtime interactive project I am playing with in UE5 and using Lumen for the GI.
I am finding that depending on where I look in my scene the GI is fading in an out (light to dark) almost as if it is a screenspace effect.
Having watched the livestreams I had thought Lumen was a combination effect and not solely relying on screenspace like the previous GI method in 4.26.2.
Does anyone know if this is expected if not using hardware raytracing with Lumen?
I have confirmed Lumen is in fact working by toggling it in the Post Process volume, I am just surprised to see it fade in and out as if it is screenspace effect.
Note: The scene in question is a dim dirty corridor and is actually only lit by a single point light behind a doorway (so to speak) so no skylight and not atmospheric lights (as the outside cannot be seen at all)