Hey,
I have my player stting at the edge of a circular room and I can move him around radially (he always points to the middle of the room)
But when I move him I I get a very strong blur effect on the outside wall:
I’m using Lumen Abmient Occlusion in the prohject settings, but the following things are all turned OFF:
- Motion Blur (also on the player camera)
- Auto Exposure
- Bloom
The light source is a directional light above the center of the room, facing 90° down.
What I find strange is that this blurry effect does not occur on all objects. For example you can see there’s some thin black strives on the floor. But those do not cause any blur effect during the rotation. It’s just this outside wall.
The material on the outside wall is just a Basic White Color Material, in case that matters.
How can I get rid of this blurriness, what else can cause it if not the Motion Blur setting?
Thank you