Hello. I have a procedurally generated scene, and the Lumen lighting is completely messed up. It is very fuzzy and it usually is not like this. This is in a brand new project. Here is a photo.
Are you procedurally generating the mesh? Because procedural geometry doesn’t have surface cache or mesh distance fields, so lumen will not work well with it.
You should read through the documentation on how Lumen works: Lumen Technical Details in Unreal Engine
Then look at the lumen surface cache view and ensure your scene is well represented.
Yes, it was procedurally generated (Well, the meshes were being placed around different areas, do not know if that counts). But even after creating a scene by hand in another level, it is still messed up in terms of lighting.
Look at the surface cache view
How do I check this?
Its in the documentation I linked
The surface cache view looks completely normal.
Post a screenshot of it…
This is from the other scene I have made, as I have decided to not use the previous one.
Is the ceiling supposed to be missing? And what is “messed up” about the lighting?
It is only when I enter the game in Standalone mode, and the ceiling just disappeared by itself but I will fix it. The lighting is fine in viewport but not when in standalone
Here is another view of the lighting being messed up. When I move around it looks fuzzy, and when I am still it gets slightly better
Try r.ScreenPercentage 100
There’s some advanced Lumen settings in the post process volume to help with this. I made a video for it, hope it helps.
Where do I input this?
I will check it out, thank you.
Into the console, press the tilde key when in standalone
I can not open the console, can I rebind the key?
Okay so I ran the command after fixing the console and seems like that was the issue!
I will also take this into consideration for later, thank you both for the help!