Hi everybody!
I have some issue with Niagara and particle reflection. If I use Unreal 5.1.1 the reflection works. But using Unreal 5.3.1 particles don’t reflect on the floor. This happens when I use sprite particles. Mesh particles works also in Unreal 5.3.1.
I also changed the settings following these instructions but nothing works: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.0 Documentation
The first picture is on Unreal 5.1 and the second is 5.3.
Translucency with lumen has been disabled due to a wide series of failure cases. Masked should work as expected, but translucency basically got cut from my knowledge.
I was having this problem too, and it was two particle light sources colliding. I turned the one source into a Single Sample Shadow and it stopped the conflict…done
Click on your particle effect, mine was a P_Torch_Fire, from the Dungeon Modular set available for free on Epic Games Store
In the Details panel, search “shadow”
Under Lighting, click on Single Sample Shadow from Stationary Lighting
Should solve your problem