I’m rendering a small scene from Sequencer using Movie Render Queue, and getting these strange banding lines/blur/echoes/artifacts across frames:
I really need to get rid of these artifacts as they look blurry and wrong in the final render. I’m guessing there is some issue with Lumen collecting light data from previous frames and including it in the current frame, but I can’t work out how to get round this.
At the moment I have Lumen turned on in PostProcessVolume and Project Settings for both Global Illumination and Reflections. If I switch Lumen off, I don’t get the issue, but the lighting doesn’t look as good.
I also thought the issue might be due to TemporalAA, and I researched this online but I haven’t fixed the problem. Here are some of the console commands I’ve been playing around with (so far without success) and my current Anti-Aliasing settings:
I’m really hoping someone knows what this is and can tell me what settings I need to change to avoid this. It’s quite urgent as I need to get my final render in by the end of the week!