I think it’s good to have commentary on these titles, but I don’t believe this belongs in this thread alas. Not finding fault, I just think this would be better served on another thread.
That now said, they did make the decision to use FSR 2 over TSR, and I can’t imagine that’s doing great things for image quality as Epic’s solution generally seems more robust (as it’s more deeply integrated into the engine). W/O knowing the devs’ motivation though, they could have had advantages.