AMD Ryzen 9 9950X3D (latest chipset driver)
Radeon RX 7900 XTX (any 2025 driver)
When we enable hardware ray tracing in the Editor, everything works fine. However, after restarting the Editor it crashes, and the project won’t launch unless you disable HWRT in DefaultEngine.ini.
You can reproduce this in an empty UE5.6 project from the Launcher. A Shipping build runs correctly if you switch on HWRT during gameplay via the console variable:
r.Lumen.HardwareRayTracing 1
NVIDIA GPUs do not exhibit this crash.
We tried following cvars from similar questions:
r.PathTracing=False
r.RayTracing.UseReferenceBasedResidency=False
r.Lumen.HardwareRayTracing.LightingMode=2
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
r.RayTracing.Shadows=False
r.RayTracing.Geometry.NiagaraMeshes=0
r.RayTracing.Geometry.NiagaraRibbons=0
r.RayTracing.Geometry.NiagaraRibbons.GPU=0
r.RayTracing.Geometry.NiagaraSprites=0
r.RayTracing.Geometry.SplineMeshes=0
r.RayTracing.Geometry.Text=0
r.RayTracing.Geometry.Cable=0
r.RayTracing.Geometry.StaticMeshes.WPO=0
r.RayTracing.Geometry.NaniteProxies=0
Nothing helped