Lumen GI creates weird dark blotches moving around on the foliage and other plant models when there is no direct light on the objects:
Increasing Lumen GI settings does nothing to change the issue. There is a work around I could find:
Setting r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal = 0 removes these blotches but also removes all shadowing from every foliage actor and two sided foliage material in the scene.
Wondering if you found a fix for this?
I’m having a similar issue but with Tree foliage using Lumen. Tried a bunch of suggested Cvars, but none worked.
In the Project settings, I found if I changed the Anti-Aliasing Method from the default of TSR to TAA, that helped about 50%.
This is similar of not the exact same of what Lumen does to Shadows when the rendering is set to use TAA I believe.
Try swapping out TAA to other methods first.
If the effect lessnes then you can try to make sure your grass WPO wind is writing to the velocity buffer for the temporal stuff to lessen fhe blurs.
It didn’t do much for the shadows, but this being grass it could be a valid answer.
I’ve found a half-solution, if you put this command on the console, reduces the sample of lumen.
For my project was nice!
r.Lumen.ScreenProbeGather.DownsampleFactor=8
Yeah setting the downsampling to 4 or even 2 fixes this almost completely. I’m mostly using this for offline renders so performance hit in not important for me, hopefully people looking for a real-time solution var find something in the link you shared.