Lumen glass solutions? Tests

I tried a lot of options to make glass in lumen.

The best one that I could find is to make a planar reflection to make the an accurate reflection.
Turned out nice but the problem here is that I cant put more than one planar reflection in a scene. Maybe there is a way?

I also tried with lumen reflections but they show a SSR behaviour, very noisy, and SSR too, not changing after quality commands

I looked up one solution to this last option, but it can only be used in UE4, apparently

Sphere reflection captures seems not to work.

I Don’t care very much about perfomance.
Very stuck now

Thanks in advance

This is a limitation with lumen, i do not know a fix. Hopefully transparency will be able to recieve but not cast reflections