I tried a lot of options to make glass in lumen.
The best one that I could find is to make a planar reflection to make the an accurate reflection.
Turned out nice but the problem here is that I cant put more than one planar reflection in a scene. Maybe there is a way?
I also tried with lumen reflections but they show a SSR behaviour, very noisy, and SSR too, not changing after quality commands
I looked up one solution to this last option, but it can only be used in UE4, apparently
Sphere reflection captures seems not to work.
I Don’t care very much about perfomance.
Very stuck now
Thanks in advance