Lumen GI + VR (SteamVR)

It seems to be a technical issue that may challenge the way nanite and lumen have been setup. I would imagine that VR would require some very specific solutions too. Foveated rendering combined with a form of ‘Foveated’ Virtualized Everything (Texture, Mesh [nanite], Lumen [Shadow Maps etc] or something. In order to get perf where it needs to be with VR, it likely needs to be constructed from the ground up, but idk. If I were a skilled programmer, I’d build it and let EPIC buy me out. LOL Gotta have eye tracking for the foveate stuff to work too and that’s very platform specific rn.