I tried to find other posts regarding this, but I didn’t really find much. I’ve tried creating a VR scene from scratch, just dragging in some assets to see how Lumen lights.
While doing so I’ve set everything to use Lumen. hoping that it would work with SteamVR.
The preview in the editor looks nice, but it seems that in the actual VR preview, the GI pass is actually being skipped, as all the bounce light is missing from the scene.
Editor (GI on):
This also lines up with the preview in the Editor with GI being turned off.
Editor (GI off):
It would be great to know if there is a fix or if it’s at least the plan for Lumen GI to eventually come to VR in UE5.
It’s the feature I’ve been looking forward to the most!