Hi @Krzysztof.N ,
As, If I’m not wrong, you are related to Path Tacing too and/or maybe Ray Tracing and translucency somehow, I hope I can report this here, to you: I have found that PT and RT translucency seems to be broken in 5.5 and 5.6. If you enable any of both (PT or RT), translucents (I tested glass) will be just invisible.
PS: r.SetRes fullscreen also seems to be broken when using a higher resolution than screen’s native (AKA ‘supersampling’), in both 5.5 and 5.6 too. I hope your colleagues realize it, but if it turns out like when they didn’t notice the issues with packaging and the tons of users complaining about it… (still not solved in 5.5.1 since Preview) Please, if you could report it to someone, would be incredible
EDIT:
Testing today the Dark Ruins sample, I have noticed some extreme noise in some reflections. It reminds me the kind of noise of MegaLights, but doesn’t seem to be related, so must be Lumen ones:
(Boosted by TSR, but not only).
Thank you!