Its more about the relative depth of those planes. In the post, we have a very close object panning against a very far one, so the movement can reveal large occluded portions per frame. But I think its fair to say this artifact will likely show up more in urban environments.
Lumen is also at its fastest (for resolving clearly) when well lit. The overcast scene, while pretty, makes it take a bit longer to reach a stable frame.
It would certainly go a long way, but I think we’ll see software improvements helping a lot too. I mentioned Ray Reconstruction for example. Yeah its hardware locked for now, but so was upscaling and frame gen and we saw how quickly that changed.
My 0.02 is that every real time raytracing technique is making big compromises. I’d like clear/sharp, full 4k, 120 FPS, artifact free raytracing as much as anyone. But until then, we pick what compromise we are willing to accept just like always.
Personally, I don’t find the artifact Maenavia is facing to be particularly distracting or anywhere near the level of “completely disrupting the visual quality” - I think the scene looks pretty great. But I also totally get wanting to deliver the best possible image.
IMO things like SSR artifacts, light leak, the utter lack of depth in indirect lighting - things that gamers accepted with minimal complaint for ages - are far worse visual compromises than a few frames of temporal dependency and modest upscaling.
I’m rambling here, so long story short… I think a combination of software and hardware improvements will get us to a very good spot soon (at least for the high end PC market) and I think that the compromises can be well worth it for lower end hardware, so I’ll take it for what it is.
But obviously this is a feedback thread, so by no means is this meant to dispute that there is room for improvement.