Is there any way to exclude specular highlights from diffuse indirect screen traces? (I’m on Vulkan, if that matters)
Path Tracer comparison for good measure:
Is there any way to exclude specular highlights from diffuse indirect screen traces? (I’m on Vulkan, if that matters)
Path Tracer comparison for good measure:
As you noticed already the only way is to disable screen traces for GI, so that we don’t incorrectly sample specular as surface lighting on screen space ray hit.
Makes sense, if unfortunate. Thanks anyway for the answer.