Hi!
I’m struggling with grainy noise in AO/light-shadow transition areas. I’ve fiddled with settings, but seems none of them are helping. I’ve seen someone with similar effect and @ suggested these parameters
r.Shadow.Virtual.SMRT.RayCountDirectional=8
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
Bumping those unfortunately don’t seem to affect grain - mostly affects how ‘soft’ shadow edge is.

