EDIT: Scrap the “tree rambling” I just read that it didnt make it into PV1, this then only leaves subsurface stuff “broken?” again.
First of all, I am glad that we got an updated version for “testing for everyone”, so that not all the Feedback relies on people using Github and their narrow field of view regarding their own projects.
I am also thankful that we got lumen, it really helps a lot.
Regarding Lumen in “Preview 1”, its fine, except for… you know what im going to say now: Trees, Foliage etc.
Given that we are now in “Preview”, this needs attention. (Yes, I am aware that I have been poking you with this issue for a while now, but time is really running out now.)
Current state of PV1 regarding Trees:
These are all PV1 images and some effects etc. arent adjusted to the changes I made to exposure (to counter-act the tree-darkening), but “fixing trees” is out of my capabilities, given that I cant endlessly crank up exposure without it becoming an issue.
As long as trees are “in the sun”, it isnt too obvious, but as soon as they are somewhere “shady” or even partially under shadows, its trouble.
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So far, it looks good, no “big issues”, just some minor things that I need to double check before reporting back.
EDIT: Could it be, that subsurface GI is broken again, especially noticable in the bottom right image of my 4, given that it previously looked like this:
It should look more like this (from, i think, a january? github build.), given that the sun would create a lot of green light from the panels on under the roof?
EDIT2:
Yes, subsurface is actually broken again:
Only the sscreen traces from the actual material appear, but no lighting, unlike previous builds where it worked just fine.
Its the same project, everything on “Epic”.