Lumen Far Field not working

Hi there,

So I’ve been on this for days now and I don’t manage to solve it… In the CitySample project there’s this feature “Lumen Far Field” that helps enormously by extending the range of Lumen from 200m to 1km.

You can see it’s effects (mostly during the night) by switching:

r.lumenscene.farfield 0 / 1

To get it to work in your project, you need World Partition with HLOD 1 built (see <link> for details).

I’ve done all that, but my meshes at >200m remain completely dark (and light up with Lumen when I get closer).

How do I troubleshoot this problem? Anyone has any inputs?

Have the same issue, did you find a solution?

Does anyone have and idea?

Thanks

@toketronic11 I did not find a solution yet, and found World Partition such overkill for my (smallish) project that I rolled back to regular level. In that scope it’s not possible to extend the Lumen range as far as I know.

Tell me if/when you find a solution!

Cheers

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Sure will let you know if I find a way

Thanks