Lumen exposure manager not unbound anymore, video attached

Summary

Hello, I’ve used the lumen exposure manager in many projects for art direction but now it has broken, having a small radius that it is enabled in even when set to unbound. It is the only post process volume on the map, and I have all time of day managers disabled.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place lumen exposure manager
Change settings so there is clear difference
Make large landscape with streaming on
Play

Expected Result

lumen post process applies wherever you go

Observed Result

Lumen post process disables outside of a small radius

Platform(s)

PC

Video

Hello,
Thank you for bringing this issue to our attention. The Lumen Exposure Manager is working as intended; however, in your example, it is being cleaned up via the world partition system.

To keep Lumen Exposure Manager and your settings applied while streaming the level, uncheck “Spatially Loaded” on Lumen Exposure Manager. This will keep your device loaded in the background and allow your unbound post-process to be applied wherever the user goes.

FORT-909547 has been ‘Closed’. This is working as intended by design.

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Ah thank you! In the meantime I switched to the environment light rig

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