Hi everyone, UE5 user here and though I have been using Unreal for a bit now am new to Lumen so was just doing some simple lighting tests and tutorials.
I created a simple cube ‘structure’ with a golden statue insde. And a very simple lighting set up, with only one directional light.
As the light rotates, I see a kind of unwanted sparkling going on here
Also, the cube itself is 100% closed off, no light should be coming in. It has a Quixel Bridge concrete material on it, with bump map, and the light somehow seems to be coming in through the corners.
Ive gone through many many settings and renders to try and figure out why these two problems are happening - if anyone has any leads I would be very grateful !
Thank you for all the responses ! I still have yet to resolve this issue, but Im thinking it could also be a camera setting. I will continue looking into this - had to pause as was working on other projects. Thanks again