Looking at moving from UE5.4 to UE5.6 I came across the following:
Lumen is reflecting PointLights very differently when using a Soft Source Radius to create pleasant (soft) reflections:
UE5.4:
UE5.6:
Basically, changing the Soft Source Radius has barely any effect anymore, apart from some strange exaggerated response to Bloom (which I’ve turned off for the sake of demonstration). The result is a very different overall scene.
Has anyone come across this issue? Any workarounds?

