Hello everyone, I am starting to learn UE5 and there have been many doubts that I have been able to solve thanks to the forums.
However, I’ve run into a problem that I haven’t been able to solve by looking at the forums and I don’t understand enough to fix it myself.
When it comes to the reflection issue with Lumen, when I have a material that is very metallic, it looks blurry unless you are extremely close.
When they are materials with a certain roughness, I don’t see this problem happening, but when I use chrome-type materials, it’s horrible as it looks just a few meters from the object.
I am using the maximum quality in the reflections and the postprocessing with an “epic” graphic quality.
On the other hand, I see that the reflection of the ground is the color of sand when the crab is completely on top of blue water. This water only reflects at certain strange angles but for example standing under it does not reflect anything to the water below, which should not happen.
Thanks in advance!