Lumen and Nanite in UE5 On Linux

Hey folks,

Quick heads up for those on Linux who might be using UE5 or planning to - just wanted to give you the scoop that UE5 does support Lumen and Nanite on Linux systems, even though the docs might currently say otherwise.

So, if you’re a Linux gamer or a developer diving into Unreal Engine 5, you’ve got access to some seriously cool features. Lumen’s real-time global illumination and Nanite’s super detailed environments are good to go.

Happy Linux gaming and creating with all the UE5 goodies!

#UE5-2

This post was made with assistance from AI

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It does not for me.
F.

I’m thinking of switching to Linux. Does it make sense? Will there be problems with UE5 dev game

I’ve made Ubuntu my daily driver, switching from Windows 11, and I’m pleased to report that I haven’t encountered any issues while using Unreal Engine 5. I’ve even successfully compiled some Meta Quest 2 projects. While Epic Games’ documentation often lacks Linux-specific information, I’ve found that, for the most part, the Windows documentation applies to Ubuntu as well. The good news is that Lumen, Nanite, Virtual Shadow Maps, and Virtual Textures are all functioning as expected. Just keep in mind that you might need to run the latest proprietary NVIDIA drivers. Unfortunately, I can’t provide insights into AMD card support on Ubuntu since I don’t have one.

If it helps, my computer specs are as follows:


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Unreal 5.3?

I’ve got a similar setup but Nanite isn’t working for me. Vulkan SM6 is always disabled. Haven’t tried 5.3.1 yet.

Driver Version: 535.113.01 (nvidia)
CUDA Version: 12.2

Ubuntu 22.04.3 LTS

UE 5.3.1. What do yo mean Vulkan SM6 is always disabled? how do you know this? For Vulkan SM6 to be used you have to uncheck Vulkan SM5, otherwise it will keep using Vulkan SM5.

In the Preview Platform menu it’s greyed-out in the menu even though SM6 is checked in Project Settings…

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Greetings Richard! I was just wondering how your experience has been with Linux builds and Unreal 5 functionality now that you have been using it for a while. We are working on a project and thinking about using Linux builds, but are concerned of development limitations. Any thoughts?

Thanks for you time.

I’ve been daily driving Arch for some time now (I switched from Ubuntu) and haven’t had any issues with development. However, there are a few small gotchas. For instance, the plugin marketplace isn’t supported on Linux, which makes obtaining marketplace content a real pain. To get around this, you need to run the launcher using Wine or a virtual machine, install an engine through the launcher, and then use it to install any plugins. After that, you have to manually copy those files over to your Linux system. This is my main issue, it’s incredibly frustrating and time-consuming.

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