Lumen and Nanite different behaviours on a concave mesh

NANITE objects in this scene seem not to recive the lumen lighting. What am i missing?

Are you making sure you’re using SM6 and not SM5?

I only turned on/off the nanite flag on the mesh, without touching nothing else. The shader model in preview is 6. It happen only on the mesh that is NANITE. Need the mesh some special property that i’m missing? Thank you!!!

Are all your lights set to movable? Pretty sure Nanite or VSMs requires them to be, but I don’t remember which. Typically, if you’re using Lumen for lighting, then they should all be set to movable anyways and static lighting should be disabled in the project or on a per level basis.

There is only one light in the scene, a SUN light and is movable (is the one from ULTRA DYNAMIC SKY)