Thanks. Is it possible to get rid of this freaking message? Floods the output log per actor for users who do not use virtual shadows. Map check cannot be used and there is no filter for this:
StaticMeshActor_ mesh 'SM_ uses Nanite but Virtual Shadow Maps are not enabled in the project settings. Nanite geometry does not support stationary light shadows, and may yield poor visual quality and reduced performance. Nanite geometry works best with virtual shadow maps enabled. See release notes.=
In my last job, I had tens of thousands of such messages in combination with the world partition and I had to shut down the engine, because its freeze when i try to check world map.
