Hello everyone. I hope everyone is having a good weekend? (or good side project days)
I remember in the old UDK engine I was able to read the lighting level at a specific location, which I could then use as a value for how ‘lit’ the player is at a specific location.
In UE4 this functionality was not available, and I had to set up trigger volumes and do hit traces for all the lights to calculate a value to use in a calculation for this.
Now in UE5, and the introduction of Lumen as the new lighting solution, would there be a way to sample a specific scene location to get the lighting level there?