Summary
I have a set of scene graph entities that contain smaller entities with moveable functions. When not rotated, the entities behave as expected. when rotated 180 degrees, suddenly the components do not function at all, and just seemingly go flying for no reason.
I cannot tell if this is a LUF conversion issue (which i have experienced before) or a weird issue with scene graph
(See the attached video. you should be able to “pick up” the props like normal, but for some reason the ones on the right side just fly away
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create functions that require changing between LUF and XYZ with FromTransform functions, etc.
Test
Watch them break
Expected Result
LUF and XYZ are converted normally, or scene graph entity isnt broken by rotating
Observed Result
Scene graph entities rotated 180 degrees in this instance break completely
Platform(s)
PC