I think the key line in your log is “Missing global shader FFXFIAdditionalUICS’s permutation 0, Please make sure cooking was successful.” That shader reference is aiming at the exact elements causing the crash:
FFX refers to AMD’s FidelityFX SDK
FI is Frame Interpolation, part of the same plugin package
AdditionalUiCSS is the UI composition pass, used for blending the HUD on top of the generated frames
Meaning, the crash is not being caused by an element inside the game. Rather, it’s related to the AMD plugins. The Frame Interpolation module is failing to get its global shaders included in the build, and when the engine checks the shader cache, the whole thing crashes.
So, in order to fix the problem, you can check for any available updates for the plugin, or disable it temporarily for the build process. After taking either of these actions, please fully clear the shader cache. To do so, navigate to the game’s main directory, and delete folders DerivedDataCache, Intermediate, and Saved, then test again.