if u get same results with production build then u have to have each side of the walls in 1 mesh
and the adds in another mesh to reduce the effort on ur lightmaps which will make them look better with lower lightmap resolution
if u get same results with production build then u have to have each side of the walls in 1 mesh
and the adds in another mesh to reduce the effort on ur lightmaps which will make them look better with lower lightmap resolution