lower quality

Hi Everybody…

I have a problem, when I export my project from 3ds max to Unreal the walls do not look similar to the max.

There is someone who can halp me?

P.S - I import project from 3dsmax without lights because they are veru bright.

Thanks

Likely lightmap seams, give dynamic light a try.

if u get same results with production build then u have to have each side of the walls in 1 mesh
and the adds in another mesh to reduce the effort on ur lightmaps which will make them look better with lower lightmap resolution

Dynamic light won’t produce GI!!

Hi!

I think you have ambient occlusion turned on: that’s causing the shadows in the corners around…
Where you see those darker spots: your lightmap resolution is not high enough… or maybe overlapping faces…
Tiny details are better to achieve by normal maps…
Also if you could show us your lightmass settings if you’re after archviz quality…

…If I were you I would ignore the other 2 comments…