Hi,
When I import the mesh in the following image, you can see that the shading is pretty ugly in unreal engine, but in blender it is clean. Do you know why that is ?
Hey @Azfaefa!
I am having a bit of a hard time reading that error- but I believe it is saying you are out of available RAM and to expect extremely poor performance- that will cause exactly what you’re pointing out! Try closing blender and reducing your rendering workload!
I think that one is a nanite warning. not related with that mesh.
shading in blender doesnt looks clean…looks faceted with no smooting. Thas is what are you trying to achieve in UE?
anyway when you export be sure to check this:
Thank you very much !
That was my issue indeed
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.