Bit of a minor thing but will make a huge difference when working with 2D assets, but would be nice when a texture is dragged into the viewport into a mesh, to check for Paper2D settings on the texture before defining the material for it on a mesh. If Paper2D is applied on the texture, then Blend mode to be translucent, the shading model unlit (because the majority of users of that workflow won’t go for 2D PBR), and the alpha node into opacity. That way the transparency shows and the asset is correctly lit based on the painted shadows.