This is my first attempt to create a VR interior walkthrough and also first attempt at UE4 in general.
No matter what lighting build quality I set i always get same pixelated? low quality shadows (and it seems like they are coming from directional light) and some visual artifacts on the corners.
Lightmap res on walls is set to 1024 so I guess it’s not the case.
The rooms that have only skylight (I used HDRI) are looking great.
I would recommend taking a look at the documentation below:
After reviewing that information if you are still having trouble feel free to update the thread.
Thanks a lot, I’ll give it a try.
But at first glance, seems like a really useful set of guides, honestly, don’t know how I’ve missed them when looking myself.